
if (SERVER) then
	AddCSLuaFile( "shared.lua" )
	SWEP.Weight		= 5
	SWEP.AutoSwitchTo	= false
	SWEP.AutoSwitchFrom	= false
end

if ( CLIENT ) then
	SWEP.DrawAmmo			= false
	SWEP.PrintName			= "Cubemap"
	SWEP.Author				= "Valve"
	SWEP.DrawCrosshair		= false
end

SWEP.Category = "HL2 Beta Sweps" 

SWEP.Spawnable     			= true
SWEP.AdminSpawnable  		= false
 
SWEP.ViewModel		= "models/ShaderTest/envballs.mdl"
SWEP.WorldModel		= "models/weapons/w_smg1.mdl"

SWEP.Primary.ClipSize		= -1
SWEP.Primary.DefaultClip	= -1
SWEP.Primary.Ammo = "none"
SWEP.Primary.Automatic		= false

SWEP.Secondary.ClipSize		= -1
SWEP.Secondary.DefaultClip	= -1
SWEP.Secondary.Ammo = false
SWEP.Secondary.Automatic = false


function SWEP:Initialize()
if (CLIENT) then return end
	self:SetWeaponHoldType("normal")
end 


function SWEP:PrimaryAttack(ply)

end

function SWEP:Holster()
self.Owner:SetFOV( 0, 0 )
return true
end

function SWEP:SecondaryAttack(ply)

end

function SWEP:Reload()
	
end